﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;


class LightMachineGun: Weapon
{
    public LightMachineGun()
    {
        m_Price = 60;
        m_Type = ItemsType.WEAPON_SMALL_KINETICS_LIGHT_MACHINE_GUN;
        m_Speciality = Speciality.POINT_DEFENSE;
        ResearchInfluence = InfluenceMG.INFLUENCE_OTHER;
        ShutRange = 3.5f;
        ShutVelocity = 0.1f;
        BulletFlyVelocity = 10;
        Damage = 5f;
        TurnSpeed = 140f;
        m_DropRate = 0.23f;
        m_ExplotionScale = 0.3f;
        Name = "轻机枪";
        Perview = "Textures/Weapon/WeaponSmall/LightMachineGun";
        WeaponResource = "Perfabs/Weapon/Small/LightMachineGun";
        BulletResource = "Perfabs/Bullet/LiveBullet";
        m_FireAudioResouce = "Perfabs/Audio/Da";
        Description = "轻机枪有可还行的输出能力，常常配备与常规的炮灰级护卫舰，因为既便宜又有高输出。射程短是缺陷，不过一些海盗常常把轻机枪装在保护引擎的武器槽上，密集的弹幕常常能够让导弹碰到引擎之前将他引爆。";
    }
} 